<!DOCTYPE html>
<html lang="en">
<head>
    <meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no"/>
    <meta http-equiv="content-type" content="text/html;charset=utf-8">
    <meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">
    <title>推送测试</title>
    <style>
        * {
            margin: 0;
            padding: 0;
            font-size: 13px;
            font-family: microsoft yahei
        }

        html, body {
            width: 100%;
            height: 100%;
            background: #fff
        }

        #container {
            width: 100%;
            height: 100%;
            position: fixed;
            top: 0;
            left: 0;
            z-index: 999
        }

        #output {
            width: 100%;
            height: 100%
        }

        .prompt {
            width: 60%;
            height: 30px;
            margin: 5px auto;
            text-align: center;
            line-height: 30px;
            font-family: microsoft yahei, Arial, sans-serif;
            font-size: 13px;
            color: #df0000
        }

        .containerT {
            width: 400px;
            height: 300px;
            text-align: center;
            position: absolute;
            top: 34%;
            left: 50%;
            margin: -150px 0 0 -200px;
            border-radius: 3px
        }

        .containerT h1 {
            font-size: 18px;
            font-family: microsoft yahei, Arial, sans-serif;
            -webkit-transition-duration: 1s;
            transition-duration: 1s;
            -webkit-transition-timing-function: ease-in-put;
            transition-timing-function: ease-in-put;
            font-weight: 500
        }

        form {
            padding: 20px 0;
            position: relative;
            z-index: 2
        }

        form input {
            -webkit-appearance: none;
            -moz-appearance: none;
            appearance: none;
            outline: 0;
            border: 1px solid rgba(255, 255, 255, .4);
            background-color: rgba(255, 255, 255, .2);
            width: 220px;
            border-radius: 3px;
            padding: 8px 15px;
            margin: 0 auto 10px;
            display: block;
            text-align: center;
            font-size: 15px;
            color: #fff;
            -webkit-transition-duration: .25s;
            transition-duration: .25s;
            font-weight: 300
        }

        form input:hover {
            background-color: rgba(255, 255, 255, .4)
        }

        form input:focus {
            background-color: #fff;
            width: 230px;
            color: #333
        }

        form button {
            -webkit-appearance: none;
            -moz-appearance: none;
            appearance: none;
            outline: 0;
            background-color: #fff;
            border: 0;
            padding: 10px 15px;
            color: #333;
            border-radius: 3px;
            width: 200px;
            cursor: pointer;
            font-family: microsoft yahei, Arial, sans-serif;
            font-size: 16px;
            font-weight: 700;
            -webkit-transition-duration: .25s;
            transition-duration: .25s
        }

        form button:hover {
            background-color: #f5f7f9
        }
    </style>

    <script src="//cdn.bootcss.com/jquery/3.3.0/jquery.min.js"></script>
    <script>
        CAV = {FRONT: 0, BACK: 1, DOUBLE: 2, SVGNS: "http://www.w3.org/2000/svg"};
        CAV.Array = typeof Float32Array === "function" ? Float32Array : Array;
        CAV.Utils = {
            isNumber: function (a) {
                return !isNaN(parseFloat(a)) && isFinite(a)
            }
        };
        (function () {
            for (var a = 0, b = ["ms", "moz", "webkit", "o"], c = 0; c < b.length && !window.requestAnimationFrame; ++c) window.requestAnimationFrame = window[b[c] + "RequestAnimationFrame"], window.cancelAnimationFrame = window[b[c] + "CancelAnimationFrame"] || window[b[c] + "CancelRequestAnimationFrame"];
            if (!window.requestAnimationFrame) window.requestAnimationFrame = function (b) {
                var c = (new Date).getTime(), f = Math.max(0, 16 - (c - a)), g = window.setTimeout(function () {
                    b(c + f)
                }, f);
                a = c + f;
                return g
            };
            if (!window.cancelAnimationFrame) window.cancelAnimationFrame = function (a) {
                clearTimeout(a)
            }
        })();
        Math.PIM2 = Math.PI * 2;
        Math.PID2 = Math.PI / 2;
        Math.randomInRange = function (a, b) {
            return a + (b - a) * Math.random()
        };
        Math.clamp = function (a, b, c) {
            a = Math.max(a, b);
            return a = Math.min(a, c)
        };
        CAV.Vector3 = {
            create: function (a, b, c) {
                var d = new CAV.Array(3);
                this.set(d, a, b, c);
                return d
            }, clone: function (a) {
                var b = this.create();
                this.copy(b, a);
                return b
            }, set: function (a, b, c, d) {
                a[0] = b || 0;
                a[1] = c || 0;
                a[2] = d || 0;
                return this
            }, setX: function (a, b) {
                a[0] = b || 0;
                return this
            }, setY: function (a, b) {
                a[1] = b || 0;
                return this
            }, setZ: function (a, b) {
                a[2] = b || 0;
                return this
            }, copy: function (a, b) {
                a[0] = b[0];
                a[1] = b[1];
                a[2] = b[2];
                return this
            }, add: function (a, b) {
                a[0] += b[0];
                a[1] += b[1];
                a[2] += b[2];
                return this
            }, addVectors: function (a, b, c) {
                a[0] = b[0] +
                    c[0];
                a[1] = b[1] + c[1];
                a[2] = b[2] + c[2];
                return this
            }, addScalar: function (a, b) {
                a[0] += b;
                a[1] += b;
                a[2] += b;
                return this
            }, subtract: function (a, b) {
                a[0] -= b[0];
                a[1] -= b[1];
                a[2] -= b[2];
                return this
            }, subtractVectors: function (a, b, c) {
                a[0] = b[0] - c[0];
                a[1] = b[1] - c[1];
                a[2] = b[2] - c[2];
                return this
            }, subtractScalar: function (a, b) {
                a[0] -= b;
                a[1] -= b;
                a[2] -= b;
                return this
            }, multiply: function (a, b) {
                a[0] *= b[0];
                a[1] *= b[1];
                a[2] *= b[2];
                return this
            }, multiplyVectors: function (a, b, c) {
                a[0] = b[0] * c[0];
                a[1] = b[1] * c[1];
                a[2] = b[2] * c[2];
                return this
            }, multiplyScalar: function (a, b) {
                a[0] *= b;
                a[1] *= b;
                a[2] *= b;
                return this
            }, divide: function (a, b) {
                a[0] /= b[0];
                a[1] /= b[1];
                a[2] /= b[2];
                return this
            }, divideVectors: function (a, b, c) {
                a[0] = b[0] / c[0];
                a[1] = b[1] / c[1];
                a[2] = b[2] / c[2];
                return this
            }, divideScalar: function (a, b) {
                b !== 0 ? (a[0] /= b, a[1] /= b, a[2] /= b) : (a[0] = 0, a[1] = 0, a[2] = 0);
                return this
            }, cross: function (a, b) {
                var c = a[0], d = a[1], e = a[2];
                a[0] = d * b[2] - e * b[1];
                a[1] = e * b[0] - c * b[2];
                a[2] = c * b[1] - d * b[0];
                return this
            }, crossVectors: function (a, b, c) {
                a[0] = b[1] * c[2] - b[2] * c[1];
                a[1] = b[2] * c[0] - b[0] * c[2];
                a[2] = b[0] * c[1] - b[1] * c[0];
                return this
            }, min: function (a, b) {
                a[0] < b && (a[0] = b);
                a[1] < b && (a[1] = b);
                a[2] < b && (a[2] = b);
                return this
            }, max: function (a, b) {
                a[0] > b && (a[0] = b);
                a[1] > b && (a[1] = b);
                a[2] > b && (a[2] = b);
                return this
            }, clamp: function (a, b, c) {
                this.min(a, b);
                this.max(a, c);
                return this
            }, limit: function (a, b, c) {
                var d = this.length(a);
                b !== null && d < b ? this.setLength(a, b) : c !== null && d > c && this.setLength(a, c);
                return this
            }, dot: function (a, b) {
                return a[0] * b[0] + a[1] * b[1] + a[2] * b[2]
            }, normalise: function (a) {
                return this.divideScalar(a, this.length(a))
            }, negate: function (a) {
                return this.multiplyScalar(a, -1)
            }, distanceSquared: function (a, b) {
                var c = a[0] - b[0], d = a[1] - b[1], e = a[2] - b[2];
                return c * c + d * d + e * e
            }, distance: function (a, b) {
                return Math.sqrt(this.distanceSquared(a, b))
            }, lengthSquared: function (a) {
                return a[0] * a[0] + a[1] * a[1] + a[2] * a[2]
            }, length: function (a) {
                return Math.sqrt(this.lengthSquared(a))
            }, setLength: function (a, b) {
                var c = this.length(a);
                c !== 0 && b !== c && this.multiplyScalar(a, b / c);
                return this
            }
        };
        CAV.Vector4 = {
            create: function (a, b, c) {
                var d = new CAV.Array(4);
                this.set(d, a, b, c);
                return d
            }, set: function (a, b, c, d, e) {
                a[0] = b || 0;
                a[1] = c || 0;
                a[2] = d || 0;
                a[3] = e || 0;
                return this
            }, setX: function (a, b) {
                a[0] = b || 0;
                return this
            }, setY: function (a, b) {
                a[1] = b || 0;
                return this
            }, setZ: function (a, b) {
                a[2] = b || 0;
                return this
            }, setW: function (a, b) {
                a[3] = b || 0;
                return this
            }, add: function (a, b) {
                a[0] += b[0];
                a[1] += b[1];
                a[2] += b[2];
                a[3] += b[3];
                return this
            }, multiplyVectors: function (a, b, c) {
                a[0] = b[0] * c[0];
                a[1] = b[1] * c[1];
                a[2] = b[2] * c[2];
                a[3] = b[3] * c[3];
                return this
            }, multiplyScalar: function (a, b) {
                a[0] *= b;
                a[1] *= b;
                a[2] *= b;
                a[3] *= b;
                return this
            }, min: function (a, b) {
                a[0] < b && (a[0] = b);
                a[1] < b && (a[1] = b);
                a[2] < b && (a[2] = b);
                a[3] < b && (a[3] = b);
                return this
            }, max: function (a, b) {
                a[0] > b && (a[0] = b);
                a[1] > b && (a[1] = b);
                a[2] > b && (a[2] = b);
                a[3] > b && (a[3] = b);
                return this
            }, clamp: function (a, b, c) {
                this.min(a, b);
                this.max(a, c);
                return this
            }
        };
        CAV.Color = function (a, b) {
            this.rgba = CAV.Vector4.create();
            this.hex = a || "#000000";
            this.opacity = CAV.Utils.isNumber(b) ? b : 1;
            this.set(this.hex, this.opacity)
        };
        CAV.Color.prototype = {
            set: function (a, b) {
                var a = a.replace("#", ""), c = a.length / 3;
                this.rgba[0] = parseInt(a.substring(c * 0, c * 1), 16) / 255;
                this.rgba[1] = parseInt(a.substring(c * 1, c * 2), 16) / 255;
                this.rgba[2] = parseInt(a.substring(c * 2, c * 3), 16) / 255;
                this.rgba[3] = CAV.Utils.isNumber(b) ? b : this.rgba[3];
                return this
            }, hexify: function (a) {
                a = Math.ceil(a * 255).toString(16);
                a.length === 1 && (a = "0" + a);
                return a
            }, format: function () {
                var a = this.hexify(this.rgba[0]), b = this.hexify(this.rgba[1]), c = this.hexify(this.rgba[2]);
                return this.hex = "#" +
                    a + b + c
            }
        };
        CAV.Object = function () {
            this.position = CAV.Vector3.create()
        };
        CAV.Object.prototype = {
            setPosition: function (a, b, c) {
                CAV.Vector3.set(this.position, a, b, c);
                return this
            }
        };
        CAV.Light = function (a, b) {
            CAV.Object.call(this);
            this.ambient = new CAV.Color(a || "#FFFFFF");
            this.diffuse = new CAV.Color(b || "#FFFFFF");
            this.ray = CAV.Vector3.create()
        };
        CAV.Light.prototype = Object.create(CAV.Object.prototype);
        CAV.Vertex = function (a, b, c) {
            this.position = CAV.Vector3.create(a, b, c)
        };
        CAV.Vertex.prototype = {
            setPosition: function (a, b, c) {
                CAV.Vector3.set(this.position, a, b, c);
                return this
            }
        };
        CAV.Triangle = function (a, b, c) {
            this.a = a || new CAV.Vertex;
            this.b = b || new CAV.Vertex;
            this.c = c || new CAV.Vertex;
            this.vertices = [this.a, this.b, this.c];
            this.u = CAV.Vector3.create();
            this.v = CAV.Vector3.create();
            this.centroid = CAV.Vector3.create();
            this.normal = CAV.Vector3.create();
            this.color = new CAV.Color;
            this.polygon = document.createElementNS(CAV.SVGNS, "polygon");
            this.polygon.setAttributeNS(null, "stroke-linejoin", "round");
            this.polygon.setAttributeNS(null, "stroke-miterlimit", "1");
            this.polygon.setAttributeNS(null, "stroke-width", "1");
            this.computeCentroid();
            this.computeNormal()
        };
        CAV.Triangle.prototype = {
            computeCentroid: function () {
                this.centroid[0] = this.a.position[0] + this.b.position[0] + this.c.position[0];
                this.centroid[1] = this.a.position[1] + this.b.position[1] + this.c.position[1];
                this.centroid[2] = this.a.position[2] + this.b.position[2] + this.c.position[2];
                CAV.Vector3.divideScalar(this.centroid, 3);
                return this
            }, computeNormal: function () {
                CAV.Vector3.subtractVectors(this.u, this.b.position, this.a.position);
                CAV.Vector3.subtractVectors(this.v, this.c.position, this.a.position);
                CAV.Vector3.crossVectors(this.normal, this.u, this.v);
                CAV.Vector3.normalise(this.normal);
                return this
            }
        };
        CAV.Geometry = function () {
            this.vertices = [];
            this.triangles = [];
            this.dirty = false
        };
        CAV.Geometry.prototype = {
            update: function () {
                if (this.dirty) {
                    var a, b;
                    for (a = this.triangles.length - 1; a >= 0; a--) b = this.triangles[a], b.computeCentroid(), b.computeNormal();
                    this.dirty = false
                }
                return this
            }
        };
        CAV.Plane = function (a, b, c, d) {
            CAV.Geometry.call(this);
            this.width = a || 100;
            this.height = b || 100;
            this.segments = c || 4;
            this.slices = d || 4;
            this.segmentWidth = this.width / this.segments;
            this.sliceHeight = this.height / this.slices;
            var e, f, g, c = [];
            e = this.width * -0.5;
            f = this.height * 0.5;
            for (a = 0; a <= this.segments; a++) {
                c.push([]);
                for (b = 0; b <= this.slices; b++) d = new CAV.Vertex(e + a * this.segmentWidth, f - b * this.sliceHeight), c[a].push(d), this.vertices.push(d)
            }
            for (a = 0; a < this.segments; a++) for (b = 0; b < this.slices; b++) d = c[a + 0][b + 0], e = c[a + 0][b +
            1], f = c[a + 1][b + 0], g = c[a + 1][b + 1], t0 = new CAV.Triangle(d, e, f), t1 = new CAV.Triangle(f, e, g), this.triangles.push(t0, t1)
        };
        CAV.Plane.prototype = Object.create(CAV.Geometry.prototype);
        CAV.Material = function (a, b) {
            this.ambient = new CAV.Color(a || "#444444");
            this.diffuse = new CAV.Color(b || "#FFFFFF");
            this.slave = new CAV.Color
        };
        CAV.Mesh = function (a, b) {
            CAV.Object.call(this);
            this.geometry = a || new CAV.Geometry;
            this.material = b || new CAV.Material;
            this.side = CAV.FRONT;
            this.visible = true
        };
        CAV.Mesh.prototype = Object.create(CAV.Object.prototype);
        CAV.Mesh.prototype.update = function (a, b) {
            var c, d, e, f, g;
            this.geometry.update();
            if (b) for (c = this.geometry.triangles.length - 1; c >= 0; c--) {
                d = this.geometry.triangles[c];
                CAV.Vector4.set(d.color.rgba);
                for (e = a.length - 1; e >= 0; e--) f = a[e], CAV.Vector3.subtractVectors(f.ray, f.position, d.centroid), CAV.Vector3.normalise(f.ray), g = CAV.Vector3.dot(d.normal, f.ray), this.side === CAV.FRONT ? g = Math.max(g, 0) : this.side === CAV.BACK ? g = Math.abs(Math.min(g, 0)) : this.side === CAV.DOUBLE && (g = Math.max(Math.abs(g), 0)), CAV.Vector4.multiplyVectors(this.material.slave.rgba, this.material.ambient.rgba, f.ambient.rgba), CAV.Vector4.add(d.color.rgba, this.material.slave.rgba), CAV.Vector4.multiplyVectors(this.material.slave.rgba, this.material.diffuse.rgba, f.diffuse.rgba), CAV.Vector4.multiplyScalar(this.material.slave.rgba, g), CAV.Vector4.add(d.color.rgba, this.material.slave.rgba);
                CAV.Vector4.clamp(d.color.rgba, 0, 1)
            }
            return this
        };
        CAV.Scene = function () {
            this.meshes = [];
            this.lights = []
        };
        CAV.Scene.prototype = {
            add: function (a) {
                a instanceof CAV.Mesh && !~this.meshes.indexOf(a) ? this.meshes.push(a) : a instanceof CAV.Light && !~this.lights.indexOf(a) && this.lights.push(a);
                return this
            }, remove: function (a) {
                a instanceof CAV.Mesh && ~this.meshes.indexOf(a) ? this.meshes.splice(this.meshes.indexOf(a), 1) : a instanceof CAV.Light && ~this.lights.indexOf(a) && this.lights.splice(this.lights.indexOf(a), 1);
                return this
            }
        };
        CAV.Renderer = function () {
            this.halfHeight = this.halfWidth = this.height = this.width = 0
        };
        CAV.Renderer.prototype = {
            setSize: function (a, b) {
                if (!(this.width === a && this.height === b)) return this.width = a, this.height = b, this.halfWidth = this.width * 0.5, this.halfHeight = this.height * 0.5, this
            }, clear: function () {
                return this
            }, render: function () {
                return this
            }
        };
        CAV.CanvasRenderer = function () {
            CAV.Renderer.call(this);
            this.element = document.createElement("canvas");
            this.element.style.display = "block";
            this.context = this.element.getContext("2d");
            this.setSize(this.element.width, this.element.height)
        };
        CAV.CanvasRenderer.prototype = Object.create(CAV.Renderer.prototype);
        CAV.CanvasRenderer.prototype.setSize = function (a, b) {
            CAV.Renderer.prototype.setSize.call(this, a, b);
            this.element.width = a;
            this.element.height = b;
            this.context.setTransform(1, 0, 0, -1, this.halfWidth, this.halfHeight);
            return this
        };
        CAV.CanvasRenderer.prototype.clear = function () {
            CAV.Renderer.prototype.clear.call(this);
            this.context.clearRect(-this.halfWidth, -this.halfHeight, this.width, this.height);
            return this
        };
        CAV.CanvasRenderer.prototype.render = function (a) {
            CAV.Renderer.prototype.render.call(this, a);
            var b, c, d, e, f;
            this.clear();
            this.context.lineJoin = "round";
            this.context.lineWidth = 1;
            for (b = a.meshes.length - 1; b >= 0; b--) if (c = a.meshes[b], c.visible) {
                c.update(a.lights, true);
                for (d = c.geometry.triangles.length - 1; d >= 0; d--) e = c.geometry.triangles[d], f = e.color.format(), this.context.beginPath(), this.context.moveTo(e.a.position[0], e.a.position[1]), this.context.lineTo(e.b.position[0], e.b.position[1]), this.context.lineTo(e.c.position[0], e.c.position[1]), this.context.closePath(), this.context.strokeStyle = f, this.context.fillStyle = f, this.context.stroke(), this.context.fill()
            }
            return this
        };

        function Victor(container, anitOut) {
            if (!!document.createElement("canvas").getContext) {
                var t = {
                    width: 1.5,
                    height: 1.5,
                    depth: 10,
                    segments: 12,
                    slices: 6,
                    xRange: 0.8,
                    yRange: 0.1,
                    zRange: 1,
                    ambient: "#525252",
                    diffuse: "#A5A5A5",
                    speed: 0.0002
                };
                var G = {
                    count: 2,
                    xyScalar: 1,
                    zOffset: 100,
                    ambient: "#1c8bff",
                    diffuse: "#1c8bff",
                    speed: 0.001,
                    gravity: 1200,
                    dampening: 0.95,
                    minLimit: 10,
                    maxLimit: null,
                    minDistance: 20,
                    maxDistance: 400,
                    autopilot: false,
                    draw: false,
                    bounds: CAV.Vector3.create(),
                    step: CAV.Vector3.create(Math.randomInRange(0.2, 1), Math.randomInRange(0.2, 1), Math.randomInRange(0.2, 1))
                };
                var m = "canvas";
                var E = "svg";
                var x = {renderer: m};
                var i, n = Date.now();
                var L = CAV.Vector3.create();
                var k = CAV.Vector3.create();
                var z = document.getElementById(container || "container");
                var w = document.getElementById(anitOut || "anitOut");
                var D, I, h, q, y;
                var g;
                var r;

                function C() {
                    F();
                    p();
                    s();
                    B();
                    v();
                    K(z.offsetWidth, z.offsetHeight);
                    o()
                }

                function F() {
                    g = new CAV.CanvasRenderer();
                    H(x.renderer)
                }

                function H(N) {
                    if (D) {
                        w.removeChild(D.element)
                    }
                    switch (N) {
                        case m:
                            D = g;
                            break
                    }
                    D.setSize(z.offsetWidth, z.offsetHeight);
                    w.appendChild(D.element)
                }

                function p() {
                    I = new CAV.Scene()
                }

                function s() {
                    I.remove(h);
                    D.clear();
                    q = new CAV.Plane(t.width * D.width, t.height * D.height, t.segments, t.slices);
                    y = new CAV.Material(t.ambient, t.diffuse);
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                    }
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                function B() {
                    var O, N;
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                        N = I.lights[O];
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                        N = new CAV.Light(G.ambient, G.diffuse);
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                        N.mass = Math.randomInRange(0.5, 1);
                        N.velocity = CAV.Vector3.create();
                        N.acceleration = CAV.Vector3.create();
                        N.force = CAV.Vector3.create()
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                function K(O, N) {
                    D.setSize(O, N);
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    </script>
    <link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/bootstrap@3.3.7/dist/css/bootstrap.min.css"
          integrity="sha384-BVYiiSIFeK1dGmJRAkycuHAHRg32OmUcww7on3RYdg4Va+PmSTsz/K68vbdEjh4u" crossorigin="anonymous">
    <link href="//cdn.bootcss.com/bootstrap-select/1.12.1/css/bootstrap-select.min.css" rel="stylesheet">
    <script src="https://cdn.jsdelivr.net/npm/bootstrap@3.3.7/dist/js/bootstrap.min.js"
            integrity="sha384-Tc5IQib027qvyjSMfHjOMaLkfuWVxZxUPnCJA7l2mCWNIpG9mGCD8wGNIcPD7Txa"
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    <script src="//cdn.bootcss.com/bootstrap-select/1.12.1/js/bootstrap-select.min.js"></script>
</head>
<body>

<div id="container">
    <div id="output">
        <div class="containerT">
            <h1>语音提醒测试</h1>
            <form class="form" method="post">
                <input type="text" name="text" value="支付宝到账1000000元整!" placeholder="文字描述">

                <div style="margin: 20px 0;">
                    <select class="selectpicker" name="admin[]" title="管理员" multiple>
                        {volist name="admin" id="vo"}
                        <option value="{$vo.id}">{$vo.username}</option>
                        {/volist}
                    </select>
                </div>

                <div style="margin: 10px 0">
                    <select class="selectpicker" multiple title="管理组" name="group[]">
                        {volist name="list" id="vo"}
                        <option value="{$vo.id}">{:__($vo.name)}</option>
                        {/volist}
                    </select>
                </div>


                <div style="margin: 20px 0;">
                    <span style="font-size: 20px;color: red">播放次数:</span>
                    <input placeholder="默认true表示循环播放直到点击" type="number" name="loop" value="true">
                </div>


                <div style="margin: 10px 0">
                    <select class="selectpicker" title="打开窗口方式" name="url_type">
                        <option value="open">弹窗</option>
                        <option value="addtabs">侧边栏</option>
                    </select>
                </div>

                <div style="margin: 10px 0">
                    <span style="font-size: 20px;color: red">打开链接:</span>
                    <input name="url" type="text" value="https://www.baidu.com/">
                </div>


                <button type="submit" id="entry_btn">提交</button>

            </form>
        </div>
    </div>
</div>

<script type="text/javascript">
    $(function () {
        Victor("container", "output");   //登录背景函数
    });
    $('select').selectpicker();
</script>
</body>
</html>