_radius.scss
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@mixin radius($r,$d:null ,$important: false){
$radius-value:map-get($uni-radius, $r) if($important, !important, null);
// Key exists within the $uni-radius variable
@if (map-has-key($uni-radius, $r) and $d){
@if $d == t {
border-top-left-radius:$radius-value;
border-top-right-radius:$radius-value;
}@else if $d == r {
border-top-right-radius:$radius-value;
border-bottom-right-radius:$radius-value;
}@else if $d == b {
border-bottom-left-radius:$radius-value;
border-bottom-right-radius:$radius-value;
}@else if $d == l {
border-top-left-radius:$radius-value;
border-bottom-left-radius:$radius-value;
}@else if $d == tl {
border-top-left-radius:$radius-value;
}@else if $d == tr {
border-top-right-radius:$radius-value;
}@else if $d == br {
border-bottom-right-radius:$radius-value;
}@else if $d == bl {
border-bottom-left-radius:$radius-value;
}
}@else{
border-radius:$radius-value;
}
}
@each $key, $child in $uni-radius {
@if($key){
.uni-radius-#{"" + $key} {
@include radius($key)
}
}@else{
.uni-radius {
@include radius($key)
}
}
}
@each $direction in t, r, b, l,tl, tr, br, bl {
@each $key, $child in $uni-radius {
@if($key){
.uni-radius-#{"" + $direction}-#{"" + $key} {
@include radius($key,$direction,false)
}
}@else{
.uni-radius-#{$direction} {
@include radius($key,$direction,false)
}
}
}
}